Four Months, Count ‘Em

September 19th, 2012 | Posted by Stephane in Serious Business - (0 Comments)

Buckle up, gentlemen, it’s business time. NullCandy has now been on the Windows Phone 7 marketplace for four (4) whole months! I’d write more, but let’s face it, we’re all here for the pretty pictures and download graphs and things, so check ’em out.


Okay, so the download rates have been slowing down a bit, but that’s to be expected. We attribute the slowdown to the fact that we’ve mainly been working on (1) a whole new game and (2) porting some of our previous games to iPhone so we can tell our moms about them.… Continue reading

Is it really July 19th already? Seems like productivity might have taken a hit, but it’s been a splendid summer so far here in MontrĂ©al, and you gotta live a little. So, another month, another milestone, this time with more graphs, more data, and more extrapolation! First up, let’s take a look at the overall download numbers, which now spans four games thanks to our newest child, Cave Worm.

Overall Downloads, Month 2

Let’s start with the obvious: there’s a noticeable download spike right at the turn of the month (daily downloads are in green), due to two factors.… Continue reading

The First Month In Review

June 19th, 2012 | Posted by Stephane in Serious Business - (0 Comments)

June 19th, 2012 marks NullCandy’s first real milestone: one full month of existence in the Windows Phone 7 marketplace! So, in celebration, let’s take a look at our numbers, both for the sake of internal accountability, and also to shed some light on our performance for all you aspiring indie developers out there.


As you can see above, we received our very first downloads on May 19th, which was when RockSquare and Juggling were released, resulting in a nice little spike (daily downloads are in green, cumulative in orange).… Continue reading